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by citizenkeen
1442 days ago
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I feel like now is a terrible time to use C# in Godot, since they're (AFAIK) switching from Mono in 3.X to .NET Core in 4. I love Godot and I use .NET in my day job, but I feel like C# in Godot has always been a second class citizen. |
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> .NET (Core) -- A cross-platform and open source implementation of .NET, rethought for the cloud age while remaining significantly compatible with .NET Framework. Used for Linux, macOS, and Windows apps.[0]
[0]: https://docs.microsoft.com/en-us/dotnet/core/introduction