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by TillE 1442 days ago
If you're doing high-end 3D stuff, Godot 3.x will probably disappoint you anyway.

If you're doing graphically simple games with a complex simulation under the hood (everyone loves RimWorld as an example), then you don't really benefit from an ECS that's tightly integrated with the engine. You just do all that stuff however you want, and use the engine as an I/O layer.

2 comments

> If you're doing high-end 3D stuff, Godot 3.x will probably disappoint you anyway

Maybe 3.x, but I've seen/read some exciting stuff about 4.0's graphics engine

If I want a system that supports plugins, etc, and there's no uniform way of doing that, then I'm doing things from scratch, though.