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by jolexxa
1441 days ago
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I believe I can address the first two points for you: > Scalable text support a la TextMeshPro (sdf-based rendering) Someone in our Discord recently found a way to scale their project UI correctly according to screen DPI, not sure if that solves your problem or not. Their project is also open source: https://github.com/derkork/openscad-graph-editor > - the in-editor console is horrible. it frequently tells me "output overflow, print less text!". wtf? That can be solved by upping the debugger output limit in your project. (https://github.com/chickensoft-games/go_dot_test/blob/1fb342...) |
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Also TY for the tip about debugger output limit — no idea why the default is so low!