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by marcodiego 1442 days ago
Some excerpts:

> At first glance, Unity is so laughably ahead of Godot in sheer number of features supported that it seems comical to compare the two.

> In practice, Unity requires 3rd party tools for tweens, timers, and networking, all of which Godot includes out-of-the-box. Still, I’d argue that it doesn’t actually matter for the vast majority of us indie game developers.