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by danbolt
1442 days ago
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Normally I'd agree with you, especially as someone that's embedded a scripting language into AAA games, but I think GDScript is the exception to the rule. Or, it's very tightly integrated with the engine's way of handling memory and it feels refreshing compared to a VM that has some bindings to native functions. |
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On the other hand, GDScript is not that great a language. No one would use it as a general purpose scripting language outside of Godot, it's like a more awkward wannabe Python without many of Python's useful features, and outright frustrating features like "pass" and funcref and not actually being able to type-hint signals.
To each their own, but I've never enjoyed using GDScript, which is unfortunate because the framework itself is amazing.