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by BlargMcLarg
1435 days ago
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Yeah, that works well. Most libraries do work depending on target platform. With C#, you can write your entire logic outside Godot and just use Godot as a graphical interface if you so desire. But that's the point. We're discussing things from a developer point of view. This happens almost every day by now. That's not the issue. The issue is how everyone else struggles with Godot compared to Unity, if at all. When even basic particle patterns require diving into shader logic in 3.4 or loads of trial and error, that's a pretty hard sell for non-technical people. |
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