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by disintegore 1442 days ago
> One is an industry behemoth and the world’s most popular game engine, while the other is a free, 30 megabyte program developed by passionate developers in their free time.

I was under the impression that Godot had at least two full-time devs working on it. Between their patreon revenue and the grants they've received they can definitely afford a small team on payroll. It's still important to stress the comparison in scope between Unity and Godot, but the latter is definitely more than a hobby project at this point.

2 comments

That's a good point, I can edit that for clarity in the article (especially since I mentioned Godot's Patreon support later in the article). I was assuming that the Patreon support didn't amount to full time support for all the devs that contribute, but I don't know if that's true or not.

Either way, it seems a lot of people have contributed without sponsorship, but the main devs are (hopefully) compensated.

There are at leasts two full time devs and a handful of other devs on paid projects (by way of Patreon and a few large donations of companies like Epic)
interesting, what is Epic's stated motivation for funding a "competitor"?
As I understood it reading the news, it is more like a grant for innovation, so just a PR opportunity for Epic. I don’t think they are worried that much.

I think Blender got the same grant as well, and maybe others.

At least one of them, the original creator, is full-time (I follow him on Twitter). Not positive about others but it's certainly possible