| > If you're talking about code compiles or script reloads, that's not really what the asset database deals with. Editor profiler says the asset database v2's AssetDatabase.Refresh calls a function named roughly ~"reload all assemblies". That happens every time you add an empty line to a default code file and at many other times. This didn't happen before, and that is where it spends most of its time. > That said, they did a lot of work to allow you to handle larger projects with (albeit manual) incremental compilations with asmdefs and the like. I haven't been able to work around this with asmdefs, if you use an assembly then changing any file in it trigger the above mentioned code reload. > I'm also pretty sure they also didn't add more code reload points, they just added load bars for when they did the code reloads. Editor is unresponsive for longer. I know they added more bars, but it is hard to mistake an edit/play cycle taking a second in 2019.1 and then taking 10 seconds in 2020.3 in the same project. > If you don't want the code to refresh automatically, you can just turn it off. I want things to reload automatically, disabling that is not a fix. |