|
|
|
|
|
by cain
1431 days ago
|
|
The limitations of Godot's in-engine text editor can be compensated by a more powerful external editor: VScode, emacs, vim, etc.
An example would be the lack of remappable keybindings: this can be overcome by using an external editor. |
|
I find the Godot native editor annoying (and it lacks vi keys!) amd clunky and long for multiple tabs but it increases productivity enough that I wouldn't give it up.