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by johnnyanmac
1435 days ago
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> I assume serious developers who want to build large games for profit, will choose either Unity or Unreal because they're expected to work better overall. they'd ultimately choose them because of support more than jank, to be honest. They care less about the ability to fix a bug 3 years down the line than the ability to phone up engine experts they don't have to directly hire to fix it for them. I'm assuming Godot doesn't have such support past enthusiast forums. |
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Great example: Apple updates Xcode to 14, which includes some undocumented change to Clang that ends up completely breaking Burst static initialization. Unity's fault? Nope. But they fixed it quickly. When Godot breaks, glfh, that's on you.