|
|
|
|
|
by yomkippur
1437 days ago
|
|
A big reason why I stopped buying/playing mobile games was due to the ads. I would be happy to just pay for a game and that'd be the end of it but its driven a lot of people away from mobile and towards PC gaming. You may be celebrating this but you are just going to end up with less people watching your ads or downloading your game. |
|
It's all about optimizing the (user) funnel rather than the fun. If you don't you're at odds with google/apple, the platform operator, who usually promotes based on market performance.
So even if I were to make a fun mobile game where you have no advertisement or a t least a way to nuke the adverts, there's no customer base specifically looking for that, and if there was my game would be buried under a mountain of shit and i'd have to manually buy users ... so that 95% of them never buy the ad-free option...
Really the only option that prioritizes fun for mobile is bringing in an external audience.