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by bdefore 1436 days ago
I feel like there's room to innovate on monetizing gaming hobby projects without ads. And that Kickstarter and Early Access have polluted the well by asking for a one-time payment for an unknown final quality.

I'd be more inclined for something more of Patreon subscription model, with a game loop that had a very overt 'Hey if you enjoyed this latest update, consider becoming a supporter. If I get xxx supporters this month I'll keep making more cool stuff' with a clear connection to what would come. Regular monthly updates so long as monthly supporters exceeded a certain number.

1 comments

I like this approach, I often thought of having it integrated into a game directly. Players could browse and select to sponsor from a few features I'd plan to integrate and thus allow them to have some say on what they'd like to see first as a community.