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by jobs_throwaway 1438 days ago
>My significant win is that I’ve never personally found a need/desire to pirate something

Personally, I wouldn't count this as a win, more of a lack of curiosity/failure to be adventurous enough to be in a situation where piracy is advantageous

3 comments

A sibling claims he's 18 years old; it's also just possible that he and his parents are well off enough that he doesn't want for anything, and that paying for everything is reasonable for them to do.

Also consider that streaming (music, TV, movies) has been decently plentiful and cheap for the entirety of his teen years. He may not have had a need to pirate anything just because his parents paid for Netflix and Spotify accounts.

For games, most have an online component and are more difficult to pirate, as he points out in his article. Certainly it's not impossible (there are many single-player/offline games that just want to do a license check, which can often be hacked, and others where the server components have been reverse-engineered and clones), but it was a lot easier to pirate games when you just had a CD or floppy that you could disassemble and poke at to create a patch. And again, maybe he and his parents have been able to afford to buy whatever games he's wanted to play.

But I also see this as a result of the newest generation of computer users being raised in restrictive computing environments. iOS and Android don't encourage you to tinker; their security and product model tries to preclude that. Desktop macOS is more and more locked down with every release. Windows is... well, Windows. Desktop Linux still has yet to develop any kind of traction (and I say this as someone who has been using Linux on the desktop, nearly exclusively, for 20 years). Even many people I know who grew up in the 80s and 90s like I did, who used to have desktop or laptop computers, have shelved them and replaced them with iOS/Android/iPad OS.

In many ways, I think this is really a crappy time for computing. Sure, we have all this cheap computing power, but for the most part we're using it just to consume mainstream media. I say this even with the explosion of easy creation tools like digital cameras, and things like Instagram and TikTok. Fortunately there are still a lot of healthy hacker/maker communities, but I think their percentage of the whole of computing has been steadily dropping over the past 15 years.

The author is 18 years old, I believe. To put this into context.

He writes rather well btw.

You believe correctly, and thanks so much!
Maybe you're right. I'm curious as to what situations would make it advantageous, though.
Make old games playable again. Use professional software you can’t afford to buy or don’t have affordable access to in order to develop your skills (seems ethical to me, though it’s disputable).

Use software for which you have legitimate access to a Windows version but you need it on another OS.

The personal satisfaction and skill demonstration of doing reverse engineering (RIP fravia).