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by spywaregorilla
1438 days ago
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I guess I have two points. Perfect information stratego is not a hard game at all. There's still a lot of moves one can make but perfect play is easy to calculate. Near perfect play is probably easy enough even for an amateur player. My gut says many games will converge on this state (early) if you have an unbeatable piece. Without perfect information, the number of states is still mostly a red herring, because the differences between the states are immaterial. The moves aren't super important. If you decide to move frontline unit A against the frontline unit on the opposite side of the field, there may be several moves between that but you've only made one noteworthy decision. Could be bad intuition. I think a more abstract model here would do better and be far simpler with some minor tactical move prioritization or whatever. |
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This actually does seem to be bad intuition to me, because your intuitive explanation isn't being expressed in terms of strategies. You wouldn't want to "attack this frontline unit" but would want to have a probability distribution over your potential options. This is similar how you wouldn't want to "play rock" in RPS, but would instead want to play {R: 1/3, P: 1/3, S: 1/3}.
In a certain sense the thing that is "different" about imperfect information is that you shouldn't play as if you are making only one decision. You should play as if you are in multiple different game states at the same time.
FWIW, I don't think detracts from your point about it being possible to simplify the game, just your reasoning explaining the "why" we ought to seems off to me.