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by bklaasen
1432 days ago
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I recall Flight Unlimited[1] made a big deal of their flight model which incorporated "real-time computational fluid dynamics". I'm not a pilot but I found it very compelling. It was groundbreaking for its time. None of the rest of Looking Glass' flight sims used the first game's fluid dynamics model. [1] https://en.m.wikipedia.org/wiki/Flight_Unlimited |
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