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by Jenn_With_Two_N
1441 days ago
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I got super into messing with the parameters of the ants, and after watching a randomized map (along with tampering with it mid-game to see what would happen) I decided I wanted to see what would happen if I pit them against each other. I set up a map between different extremes that gave them all of the same resources and obstacles, and would over time force them to interact to increasing degrees. I want to preface this by saying I didn't make some of the decisions I made for any particular reason. This whole thing was purely for fun and not intended to be perfect. Things like the placement of the colonies and what the map ended up looking like in the end just felt right. Some of the decisions were deliberate, like the quality of the food is based on where it is on the map, and the likelihood of encountering another colony to get it. |
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I copied an old warcraft arcade map initially meant for tower defense, made some adjustments to add additional resources and interaction points, as well as some walls to not have an all-out war immediately, and some extra long tunnels with big payoffs so the less aggressive ants. The map was originally made for 8 players, but to create each extreme maximum-medium-minimum combo I only needed 6 colonies, plus the med-med-med colony, so I ended up with 7 colonies. I just duplicated the all-mediums colony for the sake of balance on the 8-colony map.
I wrote out each combo, and used a randomizer to assign each to a number, then placed them on the map in counter-clockwise order starting in the upper-left, as seen in image 2 of the imgur album. The list of colonies and their randomly assigned max-med-min combos are at the bottom of the post.
This is twice the number of colonies as the default, so I just halved the starting ants to 50 just so we can get a slower and more interesting start. I felt like this would keep the colonies from being obliterated before we get to see them all have a chance. I kept the maximum at 500, however, because I thought the ending would be more interesting.
As I said before, I manually drew the food in with varying values based on where it is on the map, the likelihood of encountering another colony to get it, distance travelled to get it, or how small the payoff was in size. You can check image 3 for the map with the food values listed.
Imgur album: https://imgur.com/a/hU1noNy
TL;DR:
Winner: Colony 4 Total ants: 4685 Starved ants: 0 Killed: 4185 Kills: 1976 Stored food: 187,308 Total food obtained: 512,782
Start time: 07/10/22 8:59pm End time: 07/11/22 12:34am Total runtime: 3 hours, 35 minutes Run speed: 25x
In the end, it came back to the old tactic of starvation as a very good method to kill armies.
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Colonies:
Colony #1 Aggressiveness: 1 Mean ant Energy: 1 Freedom: 0.05
Colony #2 Aggressiveness: 0.1 Mean ant Energy: 5 Freedom: 0.1
Colony #3 Aggressiveness: 0.5 Mean ant Energy: 5 Freedom: 0.05
Colony #4 Aggressiveness: 0.5 Mean ant Energy: 10 Freedom: 0.003
Colony #5 Aggressiveness: 0.5 Mean ant Energy: 1 Freedom: 0.1
Colony #6 Aggressiveness: 0.5 Mean ant Energy: 5 Freedom: 0.05
Colony #7 Aggressiveness: 1 Mean ant Energy: 5 Freedom: 0.003
Colony #8 Aggressiveness: 0.1 Mean ant Energy: 10 Freedom: 0.05