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by fauigerzigerk
1446 days ago
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>Generics are viral. When you make something generic, you often have to make the things that touch or contain it generic, too Do you have an example of that? Can't you always "typedef" any particular generic type as a concrete type and work with that going forward? >Generics also create tight coupling. When you change the definition of a generic interface/class, you'll need to update your usage across the codebase. As opposed to, say, adding a new field to a class, that can be safely ignored anywhere it isn't used. I don't see how this is different from concrete types or interfaces. If you change a public API you may have to update callers. If you change internals you don't have to update callers. Perhaps you can show an example to clarify what you mean. I'm not a huge fan of generics myself, but I think your claim is that generics force you to introduce unnecessary dependencies. I don't see how this is true on a logical level. Dependencies between compiled artifacts are a different matter, but that's an implementation issue and I don't think it's what you're talking about. |
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> Have you ever wanted an interface (or abstract type) to be parameterized on a polymorphic variable to its implementer, but not its users? Have you ever wanted to parameterize over internal state, without revealing what that state contains to your users? This is what existential types allow you to do.