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by dieselgate 1436 days ago
I agree with you and your argument.

My one counter point is from playing Ocarina of Time on my N64: when Link jumps off a high object, my body and brain also experience the sensation of “falling” or the “sensation of expecting the full force of gravity in air”. It’s weird to describe in words but maybe it translates. Im curious to what objects/entities our minds can ascribe a “physical self” to, particularly in VR space.

Im aware of fields of study that encapsulate “phantom limb” type stuff and have experienced the sensation second hand (no pun intended my mom was an amputee). But am very curious how our brains process VR - yet I’ve never worn a headset and have very little desire to do so..

1 comments

Jumping off things in VR is very unpleasant. You expect to feel things physically but do not. It's one of the more nauseating things to try and do. The worst part is the landing of course. You have an intuitive understanding of how landing works in real life. But video game characters tend to just stop on straight legs, especially in VR.

The landing animations you might see in some games don't work in VR. It's very awkward.