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by superkuh
1436 days ago
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They broke the emerging VR software ecosystem into the open side which many companies supported and a Facebook only proprietary one they asserted ownership and control of. Before Facebook bought Oculus there was cooperation and native software interoptibility between Vive and Rift. Then they stopped supporting desktop head mounted displays for the most part and switched to building face mounted VR computers that happened to have an initially janky, and always higher latency, passthrough mode to support acting as a display for a real computer. |
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What? There used to be a bunch of different VR platforms, and only recently has the industry settled on a single open standard, OpenXR[1], and Facebook was (or at least claims to be[2]) one of the major contributors to that open standard.
There are a lot of things you can criticize Meta for doing with Oculus, but opposing open standards isn't one of them.
[1] https://www.khronos.org/openxr/
[2] https://developer.oculus.com/blog/openxr-for-oculus/