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by andrewallbright
1436 days ago
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It is an interesting growth play that Meta is doing (putting aside our feelings about it). By putting out relatively cheap VR headsets and requiring a meta (Facebook) account to use it, they are getting young people signed up for meta. Those young people might not have signed up for Facebook/Meta otherwise. It's a sneaky way to reduce friction and maybe convert young people onto the social media platform. It also reminds me of how google's social network automatically created profiles on their social media spot. That experiment failed. Will meta's growth play fail? This is purely me trying to figure out the business angle. |
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Meta has a VR platform and needs some form of auth. Reusing their existing auth was the lowest friction approach both in development and user experience.
I doubt they care very much about recruiting into their platform through VR. Their main business goal with VR is to own the app marketplace through Oculus Store. So far, they are far ahead of anyone else in the space.