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by neandrake 1438 days ago
Here's a series of articles about client-server game architecture which I found tremendously interesting, and it's a bit more involved than what's explained in this article on cursor positions though I agree the basics are similar. It starts out explaining a naive approach, identifying the issues with that, and moving to more advanced solutions which involve prediction. The article also has a good explanation that goes a bit more in-depth to how the latency causes issues with the gameplay.

https://www.gabrielgambetta.com/client-server-game-architect...