|
|
|
|
|
by gernb
1439 days ago
|
|
Am I missing how that would work? That's an exponential increase in bandwidth needed to send all the mouse positions. 1 position per 100ms per player vs 10-30 per 100 ms per player. Those positions all have to be propagated to other players. so in the first case, 10 players = 10 positions per 100ms. In the 2nd case is 100-300 positions per 100ms. |
|
X and Y can easily be 2 bytes each, 4 bytes total. 100 samples per second is a mere 400 bytes per second. You could do it from a dialup modem from the early 90s!