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by capableweb
1449 days ago
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> This is analogous to player position in any multiplayer game. Not sure. Multiplayer games are easier to predict player movement. Once someone starts moving forward, you can predict that they'll move forward for a little while, start turning, continue forward and so on. Add in physics (like the motions/movements of a car, or the running of a human) and there will be constraints the player can't break (when you stop moving forward, you'll move forward slower and slower until you stop, maybe over 100ms or so) But mouse movement is highly erratic. It'll be short of impossible to add any sort of prediction, as it'll be incorrect most of the time, instead of being mostly correct but sometimes not. |
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