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by kqr 1454 days ago
In the context you mentioned it, the streak sounds like a powerful demotivator.

This is a more general problem with gamification and external rewards: they are just as good demotivators as they are motivators, if not more so.

This is why I wanted to turn off streaks when I was using Duolingo. I knew it was just a matter of time before I had my streak broken, and I was very concerned about what would happen then.

1 comments

The real question is whether they'd have used it to begin with— I’d guess not. It seems most folks here discouraged by streak-loss had sizable steaks to lose. That means they reaped real benefit and provided real revenue for duolingo. Nobody uses a language learning app forever.

The gamification requires two coordinating motivations— secondarily the game mechanics, and primarily learning a language. Duolingo won't replace candy crush for non-language-learners. I imagine folks significantly discouraged by poor game performance without doing some serious learning first just aren’t motivated enough to practice their language skills in an app.

Personally, I’m not motivated by gamification at all and am content to ignore it. It is noisy, however, and I also wouldn’t mind the ability to shut it off.