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by ladberg 1457 days ago
The vast majority of games don't work the way you're talking about. I think the only ones that do are fighting games where latency is crucial.

It's much more complicated to only share input because to avoid desync the game engine has to be able to either rollback the state to accept inputs from other players sent over a slow connection, or alternatively just pause the game until it receives the next tick's inputs. See this article: https://arstechnica.com/gaming/2019/10/explaining-how-fighti...