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by sebular
1457 days ago
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I was excited by Hathora and sat down to integrate it into a project I’m working on, only to find that it only supports Websockets. Given the inherent latency of using TCP-based messaging, it feels odd to advertise this as being good for real time games. I see that UDP is on the roadmap, so that’s good. Will you support WebRTC for building low latency real time gaming experiences on the web? |
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For the web, we're deciding between using WebRTC or leapfrogging straight to WebTransport[0]. Either solution would be a thin layer on top of the raw UDP work
[0] https://web.dev/webtransport/