|
|
|
|
|
by wolrah
1456 days ago
|
|
> I think the first part of this blog series had the gear selector sending it's state every 30ms - so you are looking at some averaged ~15ms of latency just from this thing. For reference purposes at the standard gaming benchmark of 60 FPS a single frame is 16.666_ ms, so you're looking at the equivalent of a frame or two of delay. That could be critical for a CRT-era fighting game that requires frame-perfect inputs, but as a controller for a traditional automatic transmission it doesn't matter in the slightest. |
|