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by smeagull
1459 days ago
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I doubt it. Navigation in 3D space is far more awkward than 2D. Depth is hard to get accurate, and you now have to deal with things closer to you obscuring things behind them. It's slow and awkward. Improving this space isn't dependent on new technology either. We don't need more fps for them to solve the UX problems, they could've been solved for 3D navigation on a 2D screen - but they haven't, it has always been easier, faster and more accurate to navigate a 2D space. |
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