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by mcbishop 1459 days ago
I wonder what it'd be like to have the slow quiet starkly-beautiful Monkey Island 1 vibe, but with year-2022 technology somehow leveraged.
1 comments

It would be like Ron Gilbert's previous game, Thimbleweed Park. I read somewhere that the goal of that game wasn't to deliver a new 1987 pixel game, but to deliver what you _remember_ a 1987 pixel game feeling like, with the modern sensibilities of a built-in hint system and autosave.