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by jhauris 1448 days ago
Yes, it was the only way to do the weird optimizations and tricks needed to make a cutting edge real time game like Mario.

Even in the '90s developers embedded assembly in the performance critical areas of C code.

1 comments

My understanding is NES games were in pure assembly (specifically 6502), no C at all.
Yes. There may have been _some_ 8-bit or 16-bit games that were written in C for mainstream consoles but it wasn't until the 32-bit consoles (Playstation, Saturn, etc) that it was really practical to do so.