Honestly, indie gaming would benefit from a better distinction between the company and the contributor (similar to bands and musicians or films and the director/producer/cinematographer). I know not everyone wants to self-promote, but I would love to see what games certain designers. contributed to before they had an opportunity to lead.
I hope every Zachtronics contributor can get the resources to make their next dream project, and the entire industry becomes a pinch more Zach-like.
This exists to some degree but most of the examples I can think of are specifically about retro games, rather than any and all video games. Lemon64 and LemonAmiga exhaustively document who worked on what in the c64 and Amiga games scenes, for instance. MobyGames does cover modern games but a few checks of modern games sure don't have any credits beyond company. IMDB does cover games but also doesn't delve into any more detail than company.
Note that game credits sequences are sometimes just a list of who works at the company at the time of release, and not an actual reflection of who worked on the game.
This has resulted in a few problems where people get their name stripped off of a game they worked hard on but left the company prior to release etc. Also people may appear on the credits that were in fact in a different department on a different team and never touched the game.
From what I hear this is a problem in the movie industry as well. When you have a huge project that requires the work of hundreds of people spread across multiple years, and possibly multiple sub-contracting specialty companies, there's a lot of cracks for names to fall through.
I hope every Zachtronics contributor can get the resources to make their next dream project, and the entire industry becomes a pinch more Zach-like.