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by shuger 1456 days ago
GPU driver, most devs are senior. Hundreds of thousands of lines of code in the "slice" my team is interested in. Team for our component has on it's own has probably over 40 people.

Driver should be even more prone to programming bugs because most of it is about manipulating data in raw "untyped" memory.

2 comments

GPU drivers are also some of the most buggiest stuff out there I used. When I worked in Games we routinely managed to make the GPU drivers crash which thankfully at the time was already no longer taking down your engine machine.
My experience with GPU drivers then is that your code is likely buggy AF and your team is in denial.