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by tomc1985
1453 days ago
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Funny, I have spent a ton of time around Rails code where I dearly wished we had a state machine, because the alternative was an unorganized cluster of home-grown "state transition" glue without any consistent way of handling it, with all the weird-ass edge cases and split-brain BS that come with it. |
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Lots of models I've encountered eschew being organized as state machines in favour of having "if salad" strewn throughout their code. That being said, refactoring to a simple state machine and trying to maintain it as such in perpetuity isn't always the correct solution.
Sometimes, a hierarchal state machine is needed, and if it is expressed as a simple state machine, it's just as messy.
Sometimes, a portion of it needs to be a state machine, and the right thing to do is to delegate some of the methods to a strategy that reflects the current state, but not all of them.
Sometimes, the whole thing is just too fat, and a state machine won't save it, the right thing to do is to get very aggressive about refactoring to a composite object.
Any time you have a big, messy model, it's very easy to write a blog post espousing a single solution, like this one:
http://raganwald.com/2018/02/23/forde.html
HN discussion: https://news.ycombinator.com/item?id=16468280
But the reality is that a big, messy model is always going to be some kind of problem, and unless you can break it down into parts, you're going to have a problem. A state machine is conceptually a way to break a big thing into parts based on its "state," but that's just one approach to factoring.
p.s. Another problem is that even if a simple state machine is the right answer, "rolling your own" usually isn't. Grab a well-tested and documented library already. This isn't your passion project, this is industrial programming. Rolling your own is one of the best ways to learn how state machines work. Once you've learned how, reach for a professional tool.