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by nkurz
5348 days ago
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Both you and Salvatore have very readable code. I'm uncomfortable with having both 'H' and 'h' in the same function, and with using 'l' as a variable, but both of these files are exemplary C. Still, although it may just be personal preference, I give the slight edge to Salvatore on clarity. I have no real problem with 0 for success, but I'm with 'qeorge' on this. How is someone looking at only this function call supposed to determine if rehash() returns an integer or a pointer? My first guess would have been that you were checking for a non-NULL pointer. The 'goto err' makes it relatively clear after the fact, but not at a glance. If you want to keep returning -1, I think a better convention would be 'if (rehash(H) < 0)', which makes it more clear that you expect an int and better implies an error condition. But I think even better would be to return KV_SUCCESS or KV_FAILURE (defined however you choose) and check explicitly. This would also let you remove a bunch of lines by getting rid of every comment next to every return statement! :) |
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To be honest, I don't like that either, and normally wouldn't do it. In this case I decided that the benefits of consistency with other code ([H]ash table structure; [h]ash of some data) outweighed the ugly near-collision.
How is someone looking at only this function call supposed to determine if rehash() returns an integer or a pointer?
If it returned a pointer, that line would have been "if ((foo = rehash(H)) == NULL)" -- I don't return pointers which aren't going to be used, and I don't write "if (pointer)". Again, it's a matter of knowing the house style.
I think even better would be to return KV_SUCCESS or KV_FAILURE (defined however you choose) and check explicitly
If it was just a matter of one function, that might be reasonable. But applying that to the entire project I'd have LBS_STORAGE_SUCCESS, LBS_WORKER_SUCCESS, LBS_DISK_SUCCESS, LBS_DISPATCH_SUCCESS, KVLDS_DISPATCH_SUCCESS, KVLDS_SERIALIZE_SUCCESS, BTREE_FIND_SUCCESS, BTREE_MUTATE_SUCCESS, BTREE_SUCCESS, BTREE_CLEANING_SUCCESS, BTREE_NODE_SUCCESS, MUX_DISPATCH_SUCCESS, NETBUF_SUCCESS, PROTO_LBS_SUCCESS, PROTO_KVLDS_SUCCESS, EVENTS_SUCCESS, WIRE_READPACKET_SUCCESS, WIRE_WRITEPACKET_SUCCESS, WIRE_REQUESTQUEUE_SUCCESS, UTIL_SUCCESS, ELASTICQUEUE_SUCCESS, PTRHEAP_SUCCESS, SEQPTRMAP_SUCCESS, and ELASTICARAY_SUCCESS. Plus all the _FAILUREs.
Much simpler to just say "0 is success, -1 is failure" once.