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by mungoman2
1465 days ago
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To prevent macroing in your house they split the world into a grid of tiles sized 8x8 steps and linked your gain to the grid. This worked by hashing the tile coordinates and your skill level to find out the probability of gaining a skill point at that location. The hash function was poorly chosen which had the effect that if you found a tile where you gained a skill point, there was a good chance the tile 8 steps to your North would let you gain another skill point. So the algorithm became:
1. Run boat continuously trying the skill over and over
2. Stop when there is a skill gain
3. Move boat 8 steps north
4. Do skill again
5. Gain? Go to 3
6. Otherwise, go to 1 |
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