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by he11ow 1465 days ago
How do you feel about support though? Paying users tend to want that... Because you mention slaving away. Are you right now? Doesn't sound like. Will you if you have to support a product? Hmmm.

Feel free to call this spiritual nonsense, but I believe the intent with which products are created is attached to the product. Products are a reflection of who the person was at the time they've built them. (See Facebook. For all the bells and whistles, you can still smell the dorm room at the core of the product. Changing the name to Meta hardly changed that...)

Take everything you've learned (for example - that tools to help other people be awesome.) and build something new. By the way, that something new could be on top of the tool. Open source projects I follow (spaCy, HuggingFace) seem to do a good job of it. But that goes back to thinking of it as a company, including the responsibility owed to users...

1 comments

Fair point about support. I’m okay with the responsibility of patching bugs, but buying a license key to my app doesn’t mean I’m employed by the company to build features and custom functionality (though I get some business may expect otherwise). i.e., please buy my artwork, but I’m not required to help you hang it on your wall or do interior design.

The point about making something new given my experience… I think I have done that naturally, and that may be the thing that I capitalize on. Essentially my app may assume a freemium model, where certain features are “premium” and require payment. I guess the daunting part is the work in establishing and enforcing the walls, all without diminishing user experience. I spent a large part of the day reading up on how to make this happen, it doesn’t look as daunting as I thought this morning. Thanks for your input.