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by cmrdporcupine 1466 days ago
We play games together and his interests are often sparked by mine. But the dark side to gaming in the 21st century is they can easily become all-encompassing at the expense of a lot of things that I mentioned above (outside interests, etc.) Much of the modern gaming stack is engineered for total immersion and focus stealing, and leaves little room for outside interests.

I played games as a boy and young man as well. But I also wrote BASIC and 6502 assembly, or built forts in the woods, looked at neat plants, soldered projects for my VIC-20 or Atari ST, read ElfQuest graphic novels and acted them out with my friends, explored the local RadioShack, rode my bike, etc. The nature of my son's gaming obsessions has actually made it hard to get him to diversify.

Parenting is not easy. Defining limits is hard, but if you don't things can go sideways really badly and we have learned this the hard way.

1 comments

That is something I'm definitely worried about. I don't let my 4-year old play on tablets and phones, but I do let him use the PC as I feel mastering it could lead to more creative uses of technology. But the fact is that games have come a long way since the 90s when I played (not even online at that point), so if it was consuming then it must be much more so today. I'm not sure how to deal with that. On the one hand I'm glad my parents didn't really limit my use of the PC as it let me explore freely, but doing so today may not be an option.

Regarding VR specifically, I feel like limiting it comes more naturally _because_ it is so all-encompassing. It should be regarded as a special activity that you do for short bursts of time, en preferably as a social activity. It also helps that it's quite physical compared to other types of games. But in the end I guess we'll have to introduce these things slowly and watch how our kids handle it. If they show addictive tendencies it might be time to limit it.