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by DogOnTheWeb 1466 days ago
On focal depth: In the real world you can look at an object close up and your eyes will adjust so that it is clear and objects at other ranges are blurry. Then, when you look at an object far away your eyes re-adjust focus.

You can test this by looking at your hand 6” from your face so it partially blocks your keyboard a couple feet away. You’ll notice that either the keys are blurry or your hand is as you shift focus between the two.

Future gen headsets will use eye tracking to understand which object in a scene you are looking at, and make that object sharp while making other objects blurry. This helps produce more realistic depth, while also dramatically improving performance as most of the scene can be rendered in lower resolution.

1 comments

This is key to me. I have a quest 2 and I don't like having to move my head instead of my eyes.