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by JacobThreeThree 1467 days ago
Sure it's inevitable.

That doesn't change the fact that the input problem for AR/VR is not solved. Some VR is trying to solve this by integrating back in the mouse/keyboard. Others, like Elon, are trying to leapfrog to human-brain interface.

Neither of those efforts change the fact that for current AR/VR your input is lower bandwidth than a smartphone which is already lower bandwidth than mouse/keyboard.

This input bandwidth limit means that the applications for the tech are currently very minimal and means that any product being sold today is unlikely to do well.

3 comments

I honestly don't see VR ever really taking off before we manage to solve the "output" problems either. Every sense except vision and hearing gets ignored. Walking is a complete mess, because real life furniture tends to get in the way. Smell and taste are usually completely ignored. Touch tends to fail completely as soon as you "push through" the haptic feedback.

VR is just not very "real", and I don't think we can ever make it real enough with the tech path it is on. Human brain interfaces seem like the best bet, but they are so far away that I don't think they'll be commercially available in my lifetime.

Killer app for VR is new interface to computer imho
Yeah. AR/VR being future heavyweights seems obvious.

Currently though? They're all kinda shit. And there doesn't seem to be a clear incremental step from "current" to "good enough" for a GIGANTIC range of scenarios, so it seems reasonable to claim "it's not coming any time soon".

And I say all this as an enthusiast. When resolution and compute power increases a bit, I'll probably make a real effort to use VR (AR seems further away) to replace my desk/monitor(s)/etc for work. But without a ton of effort and severe tradeoffs, it's not really currently feasible.

I think integrating existing devices and new ones is the way to go. With high resolution, color passthrough you can easily use a keyboard and mouse. Even better will be adding tracking to devices that you can use in VR. This already exists for a small selection of keyboards when using the Quest but could be expanded as needed either with purely visual tracking or base stations ala Vive or even using inertial tracking (like the IMU in your phone). For some applications using the VR controller as a laser pointer is more natural and faster than using a mouse, I'm sure the hardware and UI design will evolve to maximize this utility.