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by svet_0 1466 days ago
> this sort of directly lays out "Here are 3 difficult technical problems we need to solve for a VR headset"

It lays out the problems Meta had most progress in. Another very significant VR metric is FOV which was not discussed.

> He says normal monitors are a fixed distance, whereas in VR and AR you need to focus on different distances. But these VR headsets are just a fixed distance away, so how is that really a problem?

You want dynamic focus to convey the feeling of real world eye focus, and make the projected scene more natural/believable.