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by _gabe_
1467 days ago
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> Could we have it run in 010ms vs 250ms? Modern games can render 100s of thousands of polygons, run a physics simulation, run complex audio processing and mixing, run several post processing effects, and provide consistent multiplayer results in under 7ms (144FPS) on a VR headset (ever played half life alyx?). There's no excuse for why any algorithm should take more than 100ms unless it's communicating over a crappy network, or operating on obscene amounts of data (think 100s of GB of data). No excuse. |
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If I had specified a 1GB image with a PNG-like compression ratio and allowed you define the data format along with the algorithm, then the challenge would not be so difficult. But the moment the requirement is an image format that's actually widely used...