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by robinhouston 5342 days ago
The developer’s blog post http://www.lexaloffle.com/bbs/?tid=260 has some more details about the game and the planned development process.

Here are two bits I found especially interesting:

“In general, I don't think it's a good idea to keep a project in a constantly presentable/releasable state. For technical reasons, it encourages short term hacks and a reluctance to take things apart and design them cleanly. And especially from a creative position, once something is observed by other people it often seems to freeze into an unmoveable state, in the expectations of players and the mind of the designer.”

“Voxatron is based on a virtual 128x128x64 display. It's a buffer of 3d video memory that is rendered out to the screen at the end of each frame, much as an old-school 2d display is. You can POKE bytes into the virtual memory, and they come out as voxels. I don't compromise on this — even the menus are drawn into the voxel display. Hopefully one day I can get hold of a real physical 128x128x64 display and play Voxatron on it with almost no modification.”