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by chongli
1464 days ago
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And I would argue that Dwarf Fortress is no exception at all. In all of my time with the game I've enjoyed the idea of the game more than I actually enjoyed playing it. This is the player side of the simulation siren song. The more time you spend with it, the more you understand how it works, the more you realize how incredibly unbalanced it is. The game's legendary difficulty is entirely due to the impenetrability of its user interface and systems. When you actually finish getting through all the tutorials needed to learn how to play the game it falls flat on its face. It is quite trivial then to get a fortress up and running and produce far more food, drinks, and goods than you ever need and grow your wealth rapidly. And then when the enemy comes knocking it's quite trivial to pull up your drawbridges and line the entry halls with traps and generally grind them into a smooth red paste. Dwarf Fortress may be a fine simulation and an interesting study in systems and a great conversation piece but it is not a very good game. It is like the Great Salt Lake of games: a hundred miles wide and a few feet deep. |
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I'd say that the point of this kind of open-ended simulation game without a clear goal is not to "win" since there is nothing to win, but to create your own challenges.
I've played a lot of these games and from Civilization II to Dwarf Fortress, just winning by using the game weaknesses has always been very uninteresting, but building a world-class city-state on an island or an above-ground wooden fortress without digging, for example, are challenges that you can create for yourself and that make these games interesting to play.
Since they are single-player, I find just "mastering the game" to maximise end-game score to be quite pointless, but that's just how I feel of course.