Hacker News new | ask | show | jobs
by bluk 1465 days ago
I don't know if most people consider skeuomorphic designs obsolete/outdated, but the costs would be far greater today compared to when iOS was only for a handful of different resolutions for the iPhone and iPad. Not only do you have to consider the physical screen size differences with possibly different PPI, but all of the sidebar/split-screen/multi-window modes would require additional work.

It's kind of like when most websites started to switch to responsive designs where image heavy layouts and other fun animations kinda dropped off. It was just too costly to make things work well.

1 comments

> when most websites started to switch to responsive designs where image heavy layouts and other fun animations kinda dropped off

Yep, things got harder with AutoRotate on the iPad.

It took a while to get used to SwiftUI. But the pay off is immediate when switching from Portrait to Landscape mode. Now, everything flows perfectly.

Imagine designing for every single kind of device: be it watch, phone, pad, desktop, and TV. It kinda forces you to think differently.

I think it depends on the level of skeumorphism — a button doesn’t need to be a bitmap a-la Bryce or Kai’s Power Tools or Poser to be skeumorphic, it can be a bevelled rounded rectangle like MacOS 8 or a more complex but still procedurally generated 3D effect of the Aqua UI.
> it can be a bevelled rounded rectangle

ok, yeah. Was thinking of the original Notepad, where the frayed yellow tear-off sheet border drove me nuts! Anything tied to the "desktop metaphor" - bits are not atoms