| As a user of this app and long-time admirer of the developer behind it (co-creator of the fantastic Paper drawing app for iPad), maybe it would help the conversation if I illustrate my daily encounter with this UI. I’ve been trying to limit the days on which I eat unhealthy foods to Fridays and Saturdays (yay, it’s Friday!). I’m good at sticking to plans like that without help from an app, but when I gave “Habits” a quick spin, I admired its mission to provide a playful, game-like alternative in the sea of habit tracking apps. Once a day (except Fri & Sat) it sends me a notification. Tapping it launches the app straight to that “checkbox”.
While the description in the post may make it seem like this is too long of an interaction, I promise you that it really isn’t, and that the haptics and animation are indeed a satisfying experience. So satisfying in fact that I stuck with the app even though I’m certain I’d follow through on my challenge without it. (That certainty, btw, comes from how I personally have set up habits like this for over a decade, with help from a mental trick somewhat adjacent to a mind palace/loci[1] to track and reward follow-through. I bring this up because I have often thought that it might be possible to bring the power of these rewarding mental models to a broader audience via an app. And to some extent that’s what Habit accomplishes via its unique approach. The haptics and emotional resonance of the “checkbox” are a little Pavlovian mental & sensory reward for completing one’s goal. And they lead the user to a playful/gamified representation of their progress through their habit, in the form of a small, abstract 3D scene that gradually builds as you continue sticking to your goal. If I’m in a rush, I ignore that scene. But I always enjoy tapping the notification and checking off the day’s accomplishment.) As a designer, I could maybe quibble over details of the interaction or visual style (which is customizable btw via a season of themes — another unique component) but as a a user I’m simply excited to have this app as part of my routine, thankful that someone is daring a different approach to app design, and curious to see if there will be more apps that might introduce a wider audience to the mental hacks I’ve found useful for a long time. If you’ve read this far, I’d encourage you to check out some of the other posts on Andy.works, incl. a great retrospective on Paper’s creation[2], as well as background on the developer’s philosophy behind the “Not Boring” suite of apps[3]. Lastly, here’s the App Store link if you want to give the interaction a try (I promise I have no affiliation): https://apps.apple.com/us/app/not-boring-habits/id1593891243 [1] https://en.wikipedia.org/wiki/Method_of_loci
[2] https://www.andy.works/words/paper-at-10
[3] https://www.andy.works/words/here-we-go |