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by animal531
1468 days ago
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I started on a Unity Squad based RTS prototype in 2021 using generic state machines, but I eventually shelved that project due to art issues. This year I began another RTS prototype, but this time using coroutines instead of state machines for doing procedural animation, AI controllers etc. It doesn't take that long to learn and once you get how it works it makes development a lot nicer. Just a side note, when using these in Unity make sure to look at More Effective Coroutines (free/paid versions available) on the asset store to make sure you're not unnecessarily allocating memory. |
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