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by anonymoushn
5348 days ago
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It is a big time saver to not have to worry about the build, but I think that a few frameworks that just abstract a collection of libraries like love and pygame accomplish the same thing pretty well. This is my build script for a love game: #!/bin/sh
rm panel-attack.love
zip panel-attack.love *.lua *.txt README THANKS COPYING server.py build.sh assets/*.png assets/*/*.png
It seems like it wouldn't be much of a pain even if I had to do it manually. That said, I'm not the audience for your project. I have no idea what difficulties a non-programmer would have getting a basic Python or Lua environment set up with one of these frameworks.I hadn't read about the extensibility aspect when I left my previous comment. After reading about that, it seems very useful to introduce users to the concepts their game will be based on so that they can begin programming at a comfortable pace. GameBuilder Studio can become really great as the interface improves. I hope it starts paying your rent so you can keep working on it. |
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