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by wolverine876
1468 days ago
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Thanks, that is enlightening analysis. > a truly interactive story is really freaking hard Why do you think that is? I am not ignorant of reasons and explanations, such as needing too much content, but what do you think are the fundamental reasons? |
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Another approach is to not craft an explicit narrative. Just give a fleshed out, lived-in world and let the person explore. Let knickknacks, street trash, architecture, NPC behavior, etc tell the story. How can a game describe a dystopian world without an NPC saying "I sure do hate being oppressed!" and giving a questline for toppling the government? Maybe draconian transportation systems, NPCs eyeing the character if not dressed right, ugly architecture seeping into established spaces.