| Also some now incredibly main-stream new gaming concepts that are very recent: - Minecraft was released in 2011 and revolutionized building in most games, as well as basically inspiring a whole "survival" genre (Ark, Rust, DayZ, etc.) - H1Z1 was released in 2015 and that Battle Royale format has taken over most casual shooters - Garry's mod (2006) inspired a whole new genre too - An entire genre of simulators like Farming Simulator or whatever that would have been unthinkable 15/20 years ago (I have no idea what the provenance of that genre was) It's very easy to miss revolutionary ideas in your own lifetime because you sometimes don't realize how revolutionary they are. EDIT: A few other things have popped into my head: - Dark Souls-esque has become a genre in itself, and it took a while to become main-stream - rogue-like became a big idea for indie devs to cheaply produce a game in the 2000s - A lot of the revolutionary stuff today is happening around being able to move what were single player games into multiplayer and you can see that in recent games like No Man's Sky, Sea of Thieves, FO76, etc. (some more successfully than others ;) - It's also easy to forget that there's been a whole lot of phone game innovation going on, Angry Birds was only 2009 |
Harvest Moon started that as far as I know, came out in 96/97, though it was more of an RPG with farming as the core gameplay loop rather than just a farming sim.
[1] https://en.m.wikipedia.org/wiki/Harvest_Moon_(video_game)