This statement might be more poignant than you think, there's an interesting video here comparing Marvel with Star Wars and James Bond in terms of how memorable any of the music is, because it's almost all cookie cutter:
https://www.youtube.com/watch?v=7vfqkvwW2fs
I think all the points here have value, I've definitely played some really good games recently including some that were mentioned above, but I definitely think there's a general risk averseness because AAA game studios are too big to experiment so a lot of games are rehashed sequels or incremental "improvements" (as in the movie industry or whatever's in the music charts).
I'd put some of the blame of this on the outcome bias, things are judged on whether the outcome was favourable (e.g. profit) not whether it was the right decision (e.g. let's try something different with novelty, but riskier).
As Julia Galef covers in one of her podcasts (will have to find the link), the exec that tries something risky might get a promotion if it succeeds and get sacked if it doesn't as opposed to getting promoted from suggesting something novel regardless of whether it worked. See also "No one ever got fired for choosing IBM".
How many films that get critical reception now, got poor/indifferent reviews initially because they were just too experimental/novel for the time, e.g. Original Blade Runner. What will people think in 10, 20, 50 years about Marvel films.
I think all the points here have value, I've definitely played some really good games recently including some that were mentioned above, but I definitely think there's a general risk averseness because AAA game studios are too big to experiment so a lot of games are rehashed sequels or incremental "improvements" (as in the movie industry or whatever's in the music charts).
I'd put some of the blame of this on the outcome bias, things are judged on whether the outcome was favourable (e.g. profit) not whether it was the right decision (e.g. let's try something different with novelty, but riskier).
As Julia Galef covers in one of her podcasts (will have to find the link), the exec that tries something risky might get a promotion if it succeeds and get sacked if it doesn't as opposed to getting promoted from suggesting something novel regardless of whether it worked. See also "No one ever got fired for choosing IBM".
How many films that get critical reception now, got poor/indifferent reviews initially because they were just too experimental/novel for the time, e.g. Original Blade Runner. What will people think in 10, 20, 50 years about Marvel films.